getArray(); $width = $matrix->getWidth(); $height = $matrix->getHeight(); for ($y = 0; $y < $height - 1; ++$y) { for ($x = 0; $x < $width - 1; ++$x) { $value = $array[$y][$x]; if ($value === $array[$y][$x + 1] && $value === $array[$y + 1][$x] && $value === $array[$y + 1][$x + 1] ) { ++$penalty; } } } return self::N2 * $penalty; } /** * Applies mask penalty rule 3 and returns the penalty. * * Finds consecutive cells of 00001011101 or 10111010000, and gives penalty * to them. If we find patterns like 000010111010000, we give penalties * twice (i.e. 40 * 2). */ public static function applyMaskPenaltyRule3(ByteMatrix $matrix) : int { $penalty = 0; $array = $matrix->getArray(); $width = $matrix->getWidth(); $height = $matrix->getHeight(); for ($y = 0; $y < $height; ++$y) { for ($x = 0; $x < $width; ++$x) { if ($x + 6 < $width && 1 === $array[$y][$x] && 0 === $array[$y][$x + 1] && 1 === $array[$y][$x + 2] && 1 === $array[$y][$x + 3] && 1 === $array[$y][$x + 4] && 0 === $array[$y][$x + 5] && 1 === $array[$y][$x + 6] && ( ( $x + 10 < $width && 0 === $array[$y][$x + 7] && 0 === $array[$y][$x + 8] && 0 === $array[$y][$x + 9] && 0 === $array[$y][$x + 10] ) || ( $x - 4 >= 0 && 0 === $array[$y][$x - 1] && 0 === $array[$y][$x - 2] && 0 === $array[$y][$x - 3] && 0 === $array[$y][$x - 4] ) ) ) { $penalty += self::N3; } if ($y + 6 < $height && 1 === $array[$y][$x] && 0 === $array[$y + 1][$x] && 1 === $array[$y + 2][$x] && 1 === $array[$y + 3][$x] && 1 === $array[$y + 4][$x] && 0 === $array[$y + 5][$x] && 1 === $array[$y + 6][$x] && ( ( $y + 10 < $height && 0 === $array[$y + 7][$x] && 0 === $array[$y + 8][$x] && 0 === $array[$y + 9][$x] && 0 === $array[$y + 10][$x] ) || ( $y - 4 >= 0 && 0 === $array[$y - 1][$x] && 0 === $array[$y - 2][$x] && 0 === $array[$y - 3][$x] && 0 === $array[$y - 4][$x] ) ) ) { $penalty += self::N3; } } } return $penalty; } /** * Applies mask penalty rule 4 and returns the penalty. * * Calculates the ratio of dark cells and gives penalty if the ratio is far * from 50%. It gives 10 penalty for 5% distance. */ public static function applyMaskPenaltyRule4(ByteMatrix $matrix) : int { $numDarkCells = 0; $array = $matrix->getArray(); $width = $matrix->getWidth(); $height = $matrix->getHeight(); for ($y = 0; $y < $height; ++$y) { $arrayY = $array[$y]; for ($x = 0; $x < $width; ++$x) { if (1 === $arrayY[$x]) { ++$numDarkCells; } } } $numTotalCells = $height * $width; $darkRatio = $numDarkCells / $numTotalCells; $fixedPercentVariances = (int) (abs($darkRatio - 0.5) * 20); return $fixedPercentVariances * self::N4; } /** * Returns the mask bit for "getMaskPattern" at "x" and "y". * * See 8.8 of JISX0510:2004 for mask pattern conditions. * * @throws InvalidArgumentException if an invalid mask pattern was supplied */ public static function getDataMaskBit(int $maskPattern, int $x, int $y) : bool { switch ($maskPattern) { case 0: $intermediate = ($y + $x) & 0x1; break; case 1: $intermediate = $y & 0x1; break; case 2: $intermediate = $x % 3; break; case 3: $intermediate = ($y + $x) % 3; break; case 4: $intermediate = (BitUtils::unsignedRightShift($y, 1) + ($x / 3)) & 0x1; break; case 5: $temp = $y * $x; $intermediate = ($temp & 0x1) + ($temp % 3); break; case 6: $temp = $y * $x; $intermediate = (($temp & 0x1) + ($temp % 3)) & 0x1; break; case 7: $temp = $y * $x; $intermediate = (($temp % 3) + (($y + $x) & 0x1)) & 0x1; break; default: throw new InvalidArgumentException('Invalid mask pattern: ' . $maskPattern); } return 0 == $intermediate; } /** * Helper function for applyMaskPenaltyRule1. * * We need this for doing this calculation in both vertical and horizontal * orders respectively. */ private static function applyMaskPenaltyRule1Internal(ByteMatrix $matrix, bool $isHorizontal) : int { $penalty = 0; $iLimit = $isHorizontal ? $matrix->getHeight() : $matrix->getWidth(); $jLimit = $isHorizontal ? $matrix->getWidth() : $matrix->getHeight(); $array = $matrix->getArray(); for ($i = 0; $i < $iLimit; ++$i) { $numSameBitCells = 0; $prevBit = -1; for ($j = 0; $j < $jLimit; $j++) { $bit = $isHorizontal ? $array[$i][$j] : $array[$j][$i]; if ($bit === $prevBit) { ++$numSameBitCells; } else { if ($numSameBitCells >= 5) { $penalty += self::N1 + ($numSameBitCells - 5); } $numSameBitCells = 1; $prevBit = $bit; } } if ($numSameBitCells >= 5) { $penalty += self::N1 + ($numSameBitCells - 5); } } return $penalty; } }