| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271 | <?phpdeclare(strict_types = 1);namespace BaconQrCode\Encoder;use BaconQrCode\Common\BitUtils;use BaconQrCode\Exception\InvalidArgumentException;/** * Mask utility. */final class MaskUtil{    /**#@+     * Penalty weights from section 6.8.2.1     */    const N1 = 3;    const N2 = 3;    const N3 = 40;    const N4 = 10;    /**#@-*/    private function __construct()    {    }    /**     * Applies mask penalty rule 1 and returns the penalty.     *     * Finds repetitive cells with the same color and gives penalty to them.     * Example: 00000 or 11111.     */    public static function applyMaskPenaltyRule1(ByteMatrix $matrix) : int    {        return (            self::applyMaskPenaltyRule1Internal($matrix, true)            + self::applyMaskPenaltyRule1Internal($matrix, false)        );    }    /**     * Applies mask penalty rule 2 and returns the penalty.     *     * Finds 2x2 blocks with the same color and gives penalty to them. This is     * actually equivalent to the spec's rule, which is to find MxN blocks and     * give a penalty proportional to (M-1)x(N-1), because this is the number of     * 2x2 blocks inside such a block.     */    public static function applyMaskPenaltyRule2(ByteMatrix $matrix) : int    {        $penalty = 0;        $array = $matrix->getArray();        $width = $matrix->getWidth();        $height = $matrix->getHeight();        for ($y = 0; $y < $height - 1; ++$y) {            for ($x = 0; $x < $width - 1; ++$x) {                $value = $array[$y][$x];                if ($value === $array[$y][$x + 1]                    && $value === $array[$y + 1][$x]                    && $value === $array[$y + 1][$x + 1]                ) {                    ++$penalty;                }            }        }        return self::N2 * $penalty;    }    /**     * Applies mask penalty rule 3 and returns the penalty.     *     * Finds consecutive cells of 00001011101 or 10111010000, and gives penalty     * to them. If we find patterns like 000010111010000, we give penalties     * twice (i.e. 40 * 2).     */    public static function applyMaskPenaltyRule3(ByteMatrix $matrix) : int    {        $penalty = 0;        $array = $matrix->getArray();        $width = $matrix->getWidth();        $height = $matrix->getHeight();        for ($y = 0; $y < $height; ++$y) {            for ($x = 0; $x < $width; ++$x) {                if ($x + 6 < $width                    && 1 === $array[$y][$x]                    && 0 === $array[$y][$x + 1]                    && 1 === $array[$y][$x + 2]                    && 1 === $array[$y][$x + 3]                    && 1 === $array[$y][$x + 4]                    && 0 === $array[$y][$x + 5]                    && 1 === $array[$y][$x + 6]                    && (                        (                            $x + 10 < $width                            && 0 === $array[$y][$x + 7]                            && 0 === $array[$y][$x + 8]                            && 0 === $array[$y][$x + 9]                            && 0 === $array[$y][$x + 10]                        )                        || (                            $x - 4 >= 0                            && 0 === $array[$y][$x - 1]                            && 0 === $array[$y][$x - 2]                            && 0 === $array[$y][$x - 3]                            && 0 === $array[$y][$x - 4]                        )                    )                ) {                    $penalty += self::N3;                }                if ($y + 6 < $height                    && 1 === $array[$y][$x]                    && 0 === $array[$y + 1][$x]                    && 1 === $array[$y + 2][$x]                    && 1 === $array[$y + 3][$x]                    && 1 === $array[$y + 4][$x]                    && 0 === $array[$y + 5][$x]                    && 1 === $array[$y + 6][$x]                    && (                        (                            $y + 10 < $height                            && 0 === $array[$y + 7][$x]                            && 0 === $array[$y + 8][$x]                            && 0 === $array[$y + 9][$x]                            && 0 === $array[$y + 10][$x]                        )                        || (                            $y - 4 >= 0                            && 0 === $array[$y - 1][$x]                            && 0 === $array[$y - 2][$x]                            && 0 === $array[$y - 3][$x]                            && 0 === $array[$y - 4][$x]                        )                    )                ) {                    $penalty += self::N3;                }            }        }        return $penalty;    }    /**     * Applies mask penalty rule 4 and returns the penalty.     *     * Calculates the ratio of dark cells and gives penalty if the ratio is far     * from 50%. It gives 10 penalty for 5% distance.     */    public static function applyMaskPenaltyRule4(ByteMatrix $matrix) : int    {        $numDarkCells = 0;        $array = $matrix->getArray();        $width = $matrix->getWidth();        $height = $matrix->getHeight();        for ($y = 0; $y < $height; ++$y) {            $arrayY = $array[$y];            for ($x = 0; $x < $width; ++$x) {                if (1 === $arrayY[$x]) {                    ++$numDarkCells;                }            }        }        $numTotalCells = $height * $width;        $darkRatio = $numDarkCells / $numTotalCells;        $fixedPercentVariances = (int) (abs($darkRatio - 0.5) * 20);        return $fixedPercentVariances * self::N4;    }    /**     * Returns the mask bit for "getMaskPattern" at "x" and "y".     *     * See 8.8 of JISX0510:2004 for mask pattern conditions.     *     * @throws InvalidArgumentException if an invalid mask pattern was supplied     */    public static function getDataMaskBit(int $maskPattern, int $x, int $y) : bool    {        switch ($maskPattern) {            case 0:                $intermediate = ($y + $x) & 0x1;                break;            case 1:                $intermediate = $y & 0x1;                break;            case 2:                $intermediate = $x % 3;                break;            case 3:                $intermediate = ($y + $x) % 3;                break;            case 4:                $intermediate = (BitUtils::unsignedRightShift($y, 1) + ($x / 3)) & 0x1;                break;            case 5:                $temp = $y * $x;                $intermediate = ($temp & 0x1) + ($temp % 3);                break;            case 6:                $temp = $y * $x;                $intermediate = (($temp & 0x1) + ($temp % 3)) & 0x1;                break;            case 7:                $temp = $y * $x;                $intermediate = (($temp % 3) + (($y + $x) & 0x1)) & 0x1;                break;            default:                throw new InvalidArgumentException('Invalid mask pattern: ' . $maskPattern);        }        return 0 == $intermediate;    }    /**     * Helper function for applyMaskPenaltyRule1.     *     * We need this for doing this calculation in both vertical and horizontal     * orders respectively.     */    private static function applyMaskPenaltyRule1Internal(ByteMatrix $matrix, bool $isHorizontal) : int    {        $penalty = 0;        $iLimit = $isHorizontal ? $matrix->getHeight() : $matrix->getWidth();        $jLimit = $isHorizontal ? $matrix->getWidth() : $matrix->getHeight();        $array = $matrix->getArray();        for ($i = 0; $i < $iLimit; ++$i) {            $numSameBitCells = 0;            $prevBit = -1;            for ($j = 0; $j < $jLimit; $j++) {                $bit = $isHorizontal ? $array[$i][$j] : $array[$j][$i];                if ($bit === $prevBit) {                    ++$numSameBitCells;                } else {                    if ($numSameBitCells >= 5) {                        $penalty += self::N1 + ($numSameBitCells - 5);                    }                    $numSameBitCells = 1;                    $prevBit = $bit;                }            }            if ($numSameBitCells >= 5) {                $penalty += self::N1 + ($numSameBitCells - 5);            }        }        return $penalty;    }}
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